Runs entirely on your GPU via compute shaders. No CPU bottleneck.
Simulate up to 1 million particles with real-time hierarchical orbital physics.
Every body orbits a parent. Parents orbit grandparents. 8 levels deep.
Neon glow, metallic sheen, glass refraction, plasma fire -- all GPU-rendered.
N-body gravity, black holes, tidal forces -- toggle on the fly.
One iframe tag. No signup. Auto-orbiting camera. Works on any website.
Open the editor and add orbital systems. Bodies arrange in fractal hierarchies automatically.
Adjust orbits, colors, materials, physics. 12 presets to start from, or build your own.
Generate a seed link or embed the player on any website with a single iframe tag.